Saekano: How to Raise a Boring Girlfriend (2015)

Saenai Heroine no Sodatekata / 冴えない彼女の育てかた

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Tomoya Aki is an otaku who has a dream. His dream is to create the best visual novel game ever. The main heroine for this game and the inspiration for this dream is a background character named Megumi Kato who somehow stumbles into main character-esque traits in his eyes. To complete the game in time he has to call upon the aid of his anime loving professional friends who aren’t so keen on the choice of his main heroine.
Source: ANN
Tomoya Aki ist ein Otaku, wie man ihn sich vorstellt: Er besitzt Regale voller Light Novels, stapelweise Dating Sims und seine Antwort auf die Frage »2D- oder 3D-Mädchen?« kann man sich schon denken. Während seinen ersten Frühlingsferien an der Oberschule hat er eines Tages eine schicksalhafte Begegnung, wie sie im Buche steht: Auf dem Gipfel eines Hügels steht ein wunderschönes Mädchen im Kleid, anmutig umweht von Kirschblüten – die perfekte Heldin.

Prompt inspiriert ihn dieses Ereignis, seine eigene Visual Novel zu entwerfen, in der dieses Mädchen das Vorbild für die Hauptheldin werden soll. Aber weil Tomoya keinerlei Erfahrung in der Spieleentwicklung hat, bittet er direkt am ersten Schultag nach den Ferien das Ass des Kunstklubs und langjährige Doujin-Zeichnerin Eriri Spencer Sawamura sowie die Musterschülerin und aufstrebende Autorin Utaha Kasumigaoka, ihn bei seinem Vorhaben mit ihren Fähigkeiten zu unterstützen.

Doch noch eine weitere Person muss überredet werden, an Bord zu kommen, denn wie es der Zufall so will, heißt Tomoyas Traumheldin aus seiner Begegnung in Wahrheit Megumi Katou und geht bereits seit einem Jahr in seine Klasse. Allerdings entspricht sie bei weitem nicht seiner Vorstellungen einer Titelheldin, sondern ist eine ganz gewöhnliche, nahezu langweilige Oberschülerin. Sein Ziel ist klar: Megumi zu einer richtigen Visual-Novel-Heldin zu machen und ein Spiel zu produzieren, das beim international bekannten Comiket ein Top-Seller wird!
Tomoya Aki è un otaku per antonomasia: scaffali pieni di light novel, pile di dating sims e ci si può immaginare la sua risposta alla domanda «ragazze 2D o 3D?». Durante le sue vacanze estive scolastiche, un giorno fa un fatidico incontro: sulla vetta di una collina incontra una bellissima ragazza con un vestito, contornata da delicati petali di ciliegio – l’eroina perfetta.

Viene subito inspirato da questo avvenimento di creare la sua visual novel, nella quale questa ragazza dovrà diventare l’immagine per l’eroina principale. Siccome però Tomoya non ha nessuna esperienza nell’ideazione di un gioco chiede, il primo giorno di scuola, all’asso del club d’arte e disegnatrice di doujin, Eriri Spencer Sawamura, come anche alla studentessa modello e emergente autrice Utaha Kasumigaoka, di aiutarlo con le loro doti.

C’è una terza persona, però, che deve esser convinta a far parte di questo gruppo. Perché come il caso vuole, l’eroina di Tomoya in verità si chiama Megumi Katou e frequenta da almeno un anno la sua classe. Anche se c’è da dire che lei non corrisponde affatto al suo ideale di un’eroina principale, anzi è una studentessa piuttosto noiosa. Il suo obiettivo è chiaro: fare diventare Megumi una vera eroina da visual novel e creare un gioco che diventerà un top-seller alla comiket internazionale.
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  • Utaha KASUMIGAOKA

    I just want to live each day sleeping, reading and writing. There are other things I want to do but I can do those all while I sleep.

  • Eriri Spencer SAWAMURA

    Designs falls to the artists. I'm not letting a mere writer meddle with it.

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